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April 2024 Update

April 1, 2024 at 8:34 am


It's finally happening! I'm coding again! And no, this is not an April Fool's Day joke.

Around the same time last year I took 2 weeks of vacation to isolate myself and work full-time on the engine and game. It was a very productive 2 weeks. After that run, there were some major life events that took most of my limited free time away so the work almost halted. Any remaining time went towards upgrading my cross-platform setup, which is now more or less complete and up and running.

Now, actually 3 days ago, I started another such isolation work-ation, except this time, it's going to be for 4 weeks.

The main goal for April will be to produce a playable demo of a yet even simpler game. Again, the engine is still the custom engine that was made for Synekism, but with a simpler game I can get to something shippable sooner and stress test the engine sooner. I'm also just tired of invisible low level engine work for decades now. I want to play something.

Given the progress over the last 3 days, I should have a lot to share in the May update. That's assuming I don't go crazy down here.

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