May 1, 2024 at 12:03 pm
As I mentioned in my last update, I spent the last 4 weeks working full time on this project. It was great! I didn't get all the things I wanted, but definitely made a lot of progress. This might finally be the kick I needed to have an actual public release date in mind. I'll have more details in a month or two.
To be clear, this won't be Synekism. It's a far less ambitious game idea but it's still all built on top of the same tech that I want Synekism to use. The goal is just to gain some experience shipping a real game, plus confidence in my questionable tech choices. I've spent far FAR too long in the shadows.
More to come.