v0.1.3.12 - December 1, 2010
This is the December, 2010, monthly update. One major feature was added regarding the lot tool and several bugs were squashed. The game also now "runs" in Windows XP and DX9 with very limited functionality. This is not yet enabled. Next month (also next year), on Jan. 1, 2011, we will be releasing the first major update since our initial launch. Version 0.2 will come with Saving, Windows XP and DirectX 9.0c support among other things.
We apologize for the steep graphical requirements. This will be addressed in version 0.2 where DirectX 9.0c and Windows XP support will be added, with Linux and Mac OS X support to come later.
Minimum Requirements:
- Windows Vista or Windows 7
- 1 GHz processor
- 1 GB of system memory
- Hard drive with at least 7.50 MB of available space*
- Support for DirectX 10.0, Shader Model 4 and 256 MB of graphics memory
* Does not include space requirements of DirectX and Visual C++ Redistributable which may be anywhere from 20kb to 100.0 MB depending on what has been already installed.
What we install:
- Synekism v0.1.3.12
- DirectX Redistributable
- Visual C++ 2010 Redistributable
- GPU-Z.0.4.8.exe (to check DirectX support - removed after installation is finished/aborted)
NEW FEATURES:
- you can now fill-zone an area surrounded by exactly four road segments by selecting the desired lot tool, holding down the F key, and hovering somewhere over the desired area; this means you can create a large grid with the road tool and then fill it up quickly by clicking once in each block
BUGS FIXED:
- new roads would not lock onto a single road node (intersection) with no roads attached to it
- new roads could only intersect an existing road segment once which made it possible to overlap part of existing roads
- new roads overlapping two existing road segment sharing an intersection would appear invalid even when it was valid
- when starting a new road very close to an existing road segment, while moving away from the existing road it would sometimes create a road segment between the starting point and the existing road
- balance would remain red if starting a new city from a city with negative balance